This suburban office park serves as the stage for several barricaded hostage rescue scenarios. A hasty moving-out process has left the interior in disarray, providing cover for players and enemies alike. Rooftop access and an underground utility tunnel provide alternate routes for sneaky players.
This was the first full level built for an upcoming UE4 project. I was responsible for most aspects of scene construction and art through to the final stages, where some explorations and polish passes were performed by other team members. Several artists contributed props and furniture meshes, and a handful of stock/purchased assets were incorporated, such as some of the vehicles and surface materials.